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Ozmone Plains The Ozmone Plains are the plains connected to those of Giza. Within its grasp is one of the many entrances to the Zertinan Caverns as well as the village of Jahara. Moderator: Fran |
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Zertinan Caverns The underground network-maze of tunnels buried under Ivalice. These caverns connect both Sandseas, the Westersand, and the Ozmone Plain. Moderator: Fran |
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Eruyt Village Hidden village of Viera in Golmore Jungle. Viera enclaves are scattered throughout the jungle, but all are warded against entry by those of other tribes or lands. Viera are reclusive by nature, living separate from the world outside, shunning even the society of their own kind, save when necessity demands. This isolation is in part made possible by the Viera ability to hear the spirit voice of the Wood, and thereby know all that comes to pass within Her borders. Throughout the history of Ivalice, rarely have the Viera ventured beyond the borders of the Wood, and few outsiders know of their laws or customs. Moderator: Fran |
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Paramina Rift Comprising a great ravine running through the mountains of the Jagd Ramooda, this is a barren land covered in hoarfrost and deep snows. The spent shells of Airships hang in the frozen river, and here and there can be seen the ruins of great cities built during the years of the Galtean Alliance. Moderator: Fran |
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Mt. Bur-Omisace It would not be an error to call Mt. Bur-Omisace itself a shrine to Kiltia. Apart from the temples, there are only a few residences, with roadside shops catering to the steady stream of pilgrims. Moderator: Fran |
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Stilshrine of Miriam Yet another maze-type dungeon, more similar to the Tomb of Raithwall than the Pharos. It once held the Sword of Kings, yet it does no more. It is inaccessible without the permission of the Gran Kiltias. Moderator: Fran |
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Feywood An ancient wood deep in the jungles of Golmore. The combination of dense Mist and regular snow, the latter a product of the region's elevation, is enough to keep away even the Viera. Moderator: Fran |
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Giruvegan Ancient city said to lie deep within the Jagd Difohr. A dense Mist conceals its actual location. There are some who claim that it holds the secrets of a legendary civilization that flourished before men knew the workings of the world, but none remain who know the truth. Moderator: Fran |
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Raithwall's Tomb This is the tomb of the Dynast King. It once held the legendary Dawn Shard until a group of travelers retrieved it. Only the bravest and strongest of wanderers may enter here, lest their heads be separated from the rest of their being. Moderator: Fran |
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Ogir-Yensa Sandsea The western-most of the two great Sandseas. It is the connection between the Westersand and the Sandseas. It is filled with oil-drill towers. However, as is the case with the rest of Ivalice, one must watch one's back when traveling through this place. The Urutan-Yensa have a tendency to prey on anyone and anything that dares to cross their path. Moderator: Fran |
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Nam-Yensa Sandsea The desert in the west of the Jagd Yensa. Fine sand beats in waves against the feet of the rolling dunes of this region which, together with the Ogir-Yensa Sandsea, is called the Great Yensan Sandsea. Moderator: Fran |
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Ridorana Cataract Normally inaccessible by either boat or airship, the Ridorana Cataract is exactly that: a cataract. It is an area where there appears to be almost a hole in the sea floor, thus drawing the surrounding waters down into it. The creatures here are not to be taken lightly. Be wary. Moderator: Fran |
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The Pharos at Ridorana A large tower that stands on the Ridorana island in the Jagd Naldoa region of Ivalice. It is a source of light, though for what is not exactly sure. A select few may enter here, and once inside few come out. It has many levels to it, above and below ground level. The bosses and creatures in here are not to be taken lightly. It is also the source of the great Mist explosion created by the shattering of the Dawn Shard less than a year ago. Yet the Mist seems disturbed here as much as anywhere else. Why? Moderator: Fran |
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