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No New Posts Ozmone Plains

The Ozmone Plains are the plains connected to those of Giza. Within its grasp is one of the many entrances to the Zertinan Caverns as well as the village of Jahara.

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No New Posts Zertinan Caverns

The underground network-maze of tunnels buried under Ivalice. These caverns connect both Sandseas, the Westersand, and the Ozmone Plain.

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No New Posts Eruyt Village

Hidden village of Viera in Golmore Jungle. Viera enclaves are scattered throughout the jungle, but all are warded against entry by those of other tribes or lands. Viera are reclusive by nature, living separate from the world outside, shunning even the society of their own kind, save when necessity demands. This isolation is in part made possible by the Viera ability to hear the spirit voice of the Wood, and thereby know all that comes to pass within Her borders. Throughout the history of Ivalice, rarely have the Viera ventured beyond the borders of the Wood, and few outsiders know of their laws or customs.
Viera villages are formed of massive trees linked by suspended paths, with dwellings and small shrines to the spirit of the Wood encircling the trunks. During the day, many viera come to a clearing in the village, where a glistening spring bubbles up from the earth, to meditate. Their leader resides in the center of the village, and governs according to the Word of the Wood. Those who perform the sacred ceremonial duties of salve-maker or wood-warder stand at her side, defending the ways of the village and of the Viera.

Moderator: Fran

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No New Posts Paramina Rift

Comprising a great ravine running through the mountains of the Jagd Ramooda, this is a barren land covered in hoarfrost and deep snows. The spent shells of Airships hang in the frozen river, and here and there can be seen the ruins of great cities built during the years of the Galtean Alliance.
Many are the scholars who believe that the Paramina Rift was once a rich and verdant land, and that a climate change brought about by Mist made it into the cold, harsh jagd we see today.

Moderator: Fran

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No New Posts Mt. Bur-Omisace

It would not be an error to call Mt. Bur-Omisace itself a shrine to Kiltia. Apart from the temples, there are only a few residences, with roadside shops catering to the steady stream of pilgrims.
In recent years, refugees from war-torn lands have gathered here, forming camps on part of the mountain. The priests of Kiltia give them aid that they might live here in peace.
As Mt. Bur-Omisace is surrounded by jagd, the faithful must cross the Inner Naldoan Sea by boat in their pilgrimage to the holy city.

Moderator: Fran

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No New Posts Stilshrine of Miriam

Yet another maze-type dungeon, more similar to the Tomb of Raithwall than the Pharos. It once held the Sword of Kings, yet it does no more. It is inaccessible without the permission of the Gran Kiltias.

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No New Posts Feywood

An ancient wood deep in the jungles of Golmore. The combination of dense Mist and regular snow, the latter a product of the region's elevation, is enough to keep away even the Viera.
Many of the trees have stood for several thousands of years, and some have begun to petrify. Numerous plants once thought extinct grow here, and many rare birds and animals can be seen in their primitive forms, unchanged for millennia.

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No New Posts Giruvegan

Ancient city said to lie deep within the Jagd Difohr. A dense Mist conceals its actual location. There are some who claim that it holds the secrets of a legendary civilization that flourished before men knew the workings of the world, but none remain who know the truth.

Many are the expeditions sent to find this place and record its knowledge, but most have disappeared in the Feywood, or despaired while attempting to understand what artifacts have been found. To this day, we are no closer to discovering Giruvegan, or illuminating its mysteries.

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No New Posts Raithwall's Tomb

This is the tomb of the Dynast King. It once held the legendary Dawn Shard until a group of travelers retrieved it. Only the bravest and strongest of wanderers may enter here, lest their heads be separated from the rest of their being.

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No New Posts Ogir-Yensa Sandsea

The western-most of the two great Sandseas. It is the connection between the Westersand and the Sandseas. It is filled with oil-drill towers. However, as is the case with the rest of Ivalice, one must watch one's back when traveling through this place. The Urutan-Yensa have a tendency to prey on anyone and anything that dares to cross their path.

Moderator: Fran

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No New Posts Nam-Yensa Sandsea

The desert in the west of the Jagd Yensa. Fine sand beats in waves against the feet of the rolling dunes of this region which, together with the Ogir-Yensa Sandsea, is called the Great Yensan Sandsea.
To the west of the Nam-Yensa lies the gorge known as the Valley of the Dead, so called because it has been the scene of many an ill-starred adventurer's demise.

Moderator: Fran

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No New Posts Ridorana Cataract

Normally inaccessible by either boat or airship, the Ridorana Cataract is exactly that: a cataract. It is an area where there appears to be almost a hole in the sea floor, thus drawing the surrounding waters down into it. The creatures here are not to be taken lightly. Be wary.

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No New Posts The Pharos at Ridorana

A large tower that stands on the Ridorana island in the Jagd Naldoa region of Ivalice. It is a source of light, though for what is not exactly sure. A select few may enter here, and once inside few come out. It has many levels to it, above and below ground level. The bosses and creatures in here are not to be taken lightly. It is also the source of the great Mist explosion created by the shattering of the Dawn Shard less than a year ago. Yet the Mist seems disturbed here as much as anywhere else. Why?

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Giruvegan, Mt. Bur Omisace, Paramina Rift, Feywood, Eruyt Village, and Nam-Yensa Sandsea.
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